Ficha del modelo · para tu taller
Vehículos y transporte
Yellow Aerodynamic Sports Car - Native Scenes and Display Models
Autoría, licencia y procedencia
- Autor original
- Original design authorship not claimed
- Cuenta publicadora
- Tomás Piernas
- Licencia
- CC0 · Dominio público · Texto completo
- Disponibilidad
- Paquete gratuito alojado en MESHOPIA
- Contenido anunciado
- 2 archivos · 3MF · ZIP
- Fuente declarada
- MESHOPIA collection
Consulta las condiciones de la licencia en la ficha original. Esta hoja no sustituye su texto ni concede acceso a archivos o derechos adicionales.
Documentación para tu proyecto
- Manual de montaje
- No identificado en el listado
- Lista de componentes
- No identificado en el listado
Agrupación por nombre de archivo, sin comprobar su contenido. Los enlaces llevan al listado público del modelo; esta hoja no incluye los documentos ni concede acceso a descargas de pago.
Antes de fabricar: confirma componentes adicionales, electrónica, herramientas, escala y puntos de montaje con el autor. Una lista de componentes no acredita que el conjunto haya sido montado o probado.
Preparación de impresión
- Estado de impresión
- No comprobado
Descripción publicada
OVERVIEW
A complete low two-door sports car with an aerodynamic body, fitted dark roof area, four wheels, side intakes, mirrors, glazing, front splitter, lamps and detailed trim. Independently reopened FBX contains 158 meshes and 940,448 triangles; OBJ contains 158 meshes and 938,507 triangles. These scene groups are not verified printable parts. Different native representations remain independent.
PROPOSED FINISH AND IMAGE
Proposed yellow/silver body, black wheels and trim, dark glazing and contrasting lamps. Complete source geometry is assembled upright with one common rigid rotation and uniform normalization. Geometry, UVs and face assignments stay exact; only private shaders change. Factory colour accuracy is not certified.
FBX has no external bitmap assignments; MTL has no image directives. The 19 original JPG/PNG images remain independent and linked in native formats that reference them. FBX texture mapping is not invented. Native shaders and full 3MF colours may differ from the cover.
Blender renders the actual vehicle and illustrative board; local-PC AI supplies only the empty workshop background. Original opaque pixels and alpha edges remain intact. This is not a photograph of a physical print; the board is scenery.
FILES AND NATIVE VARIANTS
The ZIP preserves 3DS, C4D, FBX, LWO, Maya ASCII MA, Maya Binary MB, MAX, MTL and OBJ, all 19 associated original images, full coloured 3MF, English guide, CC0 notice and integrity index. The source reference photograph and unrelated source website shortcut remain private. Extract linked assets together and keep opaque relative filenames unchanged. For Maya, use the extracted folder as workspace root for these relative image paths.
FBX/OBJ independently reopen with equal before/after numerical geometry, UVs, smoothing, material indices and world transforms. FBX has no animation actions; transforms are sampled at frames 1, 125 and 250. Native MTL numerical properties and legitimate notices remain. MAX references an explicit new diagnostic checker because its original editor image was absent; other compound streams stay byte-identical. Native MAX GUI/render equivalence is not claimed.
Maya ASCII keeps units, hierarchy, shaders, connections, UVs, normals and geometry. Ten original image links resolve. Static validation checks 209 meshes, 217,222 vertices and 210,714 polygon faces with valid bounds; other payloads remain exact. Scene scripts are not executed.
Separate Maya 2018 binary preserves 6,780 blocks and 209 mesh payloads. Ten relative image links use NUL-padded opaque names; all other bytes, sizes and offsets stay exact. Script nodes remain unexecuted. Both Maya variants are retained; GUI/render equivalence is not claimed. See the English guide for full details.
Cambios declarados respecto al original
Prepared for display and download. No physical print has been certified.