Ficha del modelo · para tu taller
Vehículos y transporte
White and Blue Light Helicopter - Native Scenes and Display Models
Autoría, licencia y procedencia
- Autor original
- Original design authorship not claimed
- Cuenta publicadora
- Tomás Piernas
- Licencia
- CC0 · Dominio público · Texto completo
- Disponibilidad
- Paquete gratuito alojado en MESHOPIA
- Contenido anunciado
- 4 archivos · OBJ · ZIP
- Fuente declarada
- MESHOPIA collection
Consulta las condiciones de la licencia en la ficha original. Esta hoja no sustituye su texto ni concede acceso a archivos o derechos adicionales.
Documentación para tu proyecto
- Manual de montaje
- No identificado en el listado
- Lista de componentes
- No identificado en el listado
Agrupación por nombre de archivo, sin comprobar su contenido. Los enlaces llevan al listado público del modelo; esta hoja no incluye los documentos ni concede acceso a descargas de pago.
Antes de fabricar: confirma componentes adicionales, electrónica, herramientas, escala y puntos de montaje con el autor. Una lista de componentes no acredita que el conjunto haya sido montado o probado.
Preparación de impresión
- Estado de impresión
- No comprobado
Descripción publicada
OVERVIEW
A complete light utility-helicopter miniature with a rounded forward cabin, exposed upper engine, slender tail boom, three main-rotor blades, a tail rotor and landing skids. All eleven supplied OBJ mesh objects remain in their inspected assembled pose. The illustration shows a proposed white-and-blue finish, dark opaque forward shell, black skids, pale blades with yellow tips and a red tail hub. No flight capability, working rotor mechanism or physical print is claimed.
DOWNLOADS AND PRESERVED VARIANTS
The complete package retains both supplied native MAX scene variants, the full source OBJ and all 67 supplied texture maps: 46 JPG and 21 PNG images. Both previously published OBJ representations remain available as alternatives. The original OBJ independently reopens as eleven meshes and 620,507 triangles with unchanged numerical coordinates, topology, UV arrays and world placement after filename and object-label normalization. Object counts do not establish separate printable parts. The earlier normalized display representation is retained without replacing the full-resolution source.
MATERIAL LIMITS AND ILLUSTRATIVE FINISH
The supplied OBJ contains neither a material-library directive nor material assignments. Its native MAX shader-to-face assignments were not recovered through the OBJ. All supplied maps remain available, but their presence alone does not prove correct mapping in another reader. The cover therefore uses a documented illustrative finish on the actual original surfaces. A previous body-texture trial was rejected because its association was not authenticated. No original livery, transparent glazing, recovered MAX material or exact historical paint match is claimed. Existing source faces and fine details are retained; no extra openings or vehicle components are invented.
NATIVE DEPENDENCIES
The two MAX variants retain every non-asset compound-document stream, including geometry, materials and legitimate notices. Only reviewed typed resource references are relinked to actual included opaque filenames. Native scripts were not executed and reopening in the 3ds Max GUI is not claimed. The original collection lacks three referenced maps: dashboard3_Roughness.jpg, transmiss_Base_Color.jpg and turbo_Base_Color.jpg. It also lacks the referenced Autodesk UV_Checker.png and Adanmq_Advantix_100.cube environment resources. These necessary technical names are documented rather than replaced with invented originals. Compatible native software and renderer plugins may be needed to reproduce the authored shader setup.
SCALE AND DIMENSIONS
No reliable fabrication units, measured dimensions or original model scale have been verified. The browser preview is uniformly normalized for display and does not define a physical printing size. Measure the full-resolution source before printing and check rotor clearance, skid span and minimum detail thickness. To resize uniformly, divide the target dimension by the current dimension and multiply by 100. If a reliable original 1:N scale is later established, converting to 1:T requires N/T multiplied by 100. No particular 1:32, 1:48 or 1:72 version is claimed as included.
Notas de fabricación y montaje
Untested source geometry. Confirm slicer units, manifoldness, intersecting surfaces and fine-feature thickness. The upright display OBJ is normalized for visualization; use full-resolution source geometry in the corrected package for fabrication checks. No verified physical scale, print settings, assembly fit or flight capability is claimed.
Cambios declarados respecto al original
Prepared for display and download. No physical print has been certified.