Model information
Description
OVERVIEW
A complete delta-wing jet display subject with a pointed nose intake, swept delta wings, a single tail fin, cockpit canopy, rear nozzle and existing underwing and centreline stores. Original FBX and OBJ each independently reopen as five surface meshes containing 119,350 triangles. Both earlier public OBJ representations remain preserved, including the combined upright display copy.
APPEARANCE
Cover-only proposed grey paint replaces checker-patterned wing/tail atlas areas, retaining original fuselage artwork, numbers and geometry. Original maps remain unchanged. It uses actual FBX diffuse-image bindings and original UV coordinates with a proposed matte display shader. The OBJ has no mtllib or usemtl directives and no original MTL was supplied; it remains a bare geometric representation. No OBJ material library or original paint recovery is invented.
All nine original JPEG appearance maps remain in the complete archive, including diffuse, ambient-occlusion, roughness and auxiliary images. Fine markings, panel lines and texture-lighting effects may not exist as raised physical detail. Inspect the untextured mesh and slicer before expecting them in a print.
FILES AND NATIVE PRESERVATION
The archive retains native FBX, MAX, original OBJ, all nine original maps and both earlier public OBJ representations. All four existing download entries remain available under opaque filenames. Both ZIP downloads are reconciled into equivalent complete packages containing every retained representation. Keep linked resources together; use the FBX for the bound textured scene.
Original and renamed FBX/OBJ copies independently reopen with equal geometry, normals, UV coordinates, material indices, smoothing and transforms. World matrices are compared at frames 1, 125 and 250. No native FBX action is present and no animation is invented. Each earlier public OBJ is also reopened independently: the original grouping has five mesh objects and the upright visualization copy combines the same 119,350 triangles into one mesh.
All four earlier FBX/MAX archive entries preserve equivalent numerical scene payloads or non-asset compound-document streams. Resource paths and nonessential labels are relinked to the included opaque image names. Native MAX non-asset streams and legitimate source notices remain intact; a 3ds Max GUI reopening is not claimed. Model scripts are not executed. No source representation or original image map is discarded because the browser uses a separate display derivative.
Earlier preparation documents and the unbound reference photograph are replaced publicly by this English guide and the new local-PC AI illustration. Original corpus files remain preserved privately.
SCALE AND PRINT PREPARATION — UNTESTED
No verified source unit convention, physical measurement or real-world scale ratio is supplied. Browser dimensions are normalized viewing coordinates, not an authentic miniature scale. Choose a reliable target dimension deliberately. Uniform resizing uses target length divided by current measured length multiplied by 100. If an original 1:N scale is independently established and the target is 1:T, use N/T multiplied by 100.
No physical print, manifoldness certification, minimum wall thickness, strength, fit, support layout or flight capability has been tested. Check shell connectivity, normals, open boundaries, intersections, thin trailing edges, small aerial details, nozzle rims and store attachments at the intended size. Make repairs, thickening or assembly cuts on duplicates and test a fragile representative section first.
Resin layers around 0.03-0.05 mm or FDM layers around 0.12-0.20 mm are conditional trial ranges where equipment, geometry and final size permit. Plan reachable supports and careful removal around thin edges and stores. Test adhesive, primer and paint on samples; thin coats preserve actual surface detail.
IMAGE TRANSPARENCY AND RIGHTS
Local Blender renders the complete native FBX aircraft in its retained assembled pose. One common uniform display transform preserves all component relationships. The separate workshop stand and board are illustrative scenery, not downloaded aircraft parts or verified support hardware. Local-PC ComfyUI/Qwen supplies only the workshop background; opaque aircraft, stand and board pixels remain exact, while edges and transparency use the original render alpha. Geometry was not generated or redesigned by image AI. This is an AI-assisted illustration, not a photograph of a physical build.
Free CC0 publication follows the uploader's express authorization. Original design authorship is not claimed. Legitimate notices and necessary technical identifiers remain. Opaque filenames cannot guarantee that a design or its geometry is unrecognizable.
#DeltaWing #JetAircraft #Miniature #Diorama #ScaleModel #ModelMaking #3DPrinting #FBX #OBJ #CC0
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