Model information
Description
OVERVIEW
A compact high-roof delivery van with a tall rear cargo body, roof ribs, four road wheels, glazed cabin, upper rear glazing, mirrors, grille, bumpers and lamp details. The original FBX independently reopens with 167 meshes and 1,187,286 triangles; OBJ has 167 meshes and 1,187,286 triangles. Both variants remain independent. Scene objects are not a certified count of printable parts.
PROPOSED FINISH AND IMAGE
Proposed sage-green body, dark bumpers, glazing and tyres, metallic wheel details, pale existing lamps and a plain pale registration plate. The complete source vehicle is assembled, upright, with wheels below the body. This is a proposed miniature finish, not a verified factory specification or a photograph of a physical print. Original coordinates, connectivity, UVs and face material assignments remain exact; one common rigid rotation and uniform normalization position the complete scene. Only presentation shaders change. The original native markings remain in the downloads.
Blender renders the actual vehicle and an illustrative board. Local-PC AI supplies an empty workshop background only. The 359,448 opaque vehicle/board pixels remain exact, with original-alpha transparent edges. Image AI does not generate or reconstruct the vehicle geometry. The display board is scenery and is not promised as an additional printable part.
FILES AND NATIVE VARIANTS
The ZIP retains all ten original formats: 3DS, ASC, C4D, FBX, LWO, MAX, MTL, OBJ, STL and WRL, plus the full coloured 3MF, English guide and CC0 notice. All download filenames use new opaque identifiers. Keep the extracted linked files together. No supplied functional texture bitmap is required by the inspected native bindings; the source photograph stays private.
3DS independently reopens with 174 meshes and LWO with 173; both have 1,187,286 triangles and 17 materials. Their original grouping is preserved. Typed object/material labels and their references are renamed together; all other 3DS leaf payloads and LWO surface subchunks remain byte-exact. ASC retains every numerical record outside its 167 object labels. WRL keeps every token except its 167 DEF identifiers, including comments and quoted strings; no external resource or script node is present. STL retains all 1,187,286 original facets, normals, vertex coordinates, ordering and attribute bytes beyond its neutral header.
C4D is an authoritative byte-identical native under a new filename, preserving all unknown payloads, document metadata and notices. The original and its copy independently reopen through the official Cineware SDK with equal geometry, UVs, normals, selection ranges and canonical material links: 167 meshes, 847,566 points and 17 materials. No native C4D re-export is substituted. Cinema 4D GUI/render equivalence is not claimed; the SDK itself is not distributed.
FBX 7.4 uses consistent typed object/material labels under a new filename; its numerical scene and animation digest remains exact, and Blender 5.2 independently reopens it. FBX/OBJ numerical geometry, UVs and world transforms match after reopening. FBX has no animation actions; frame matrices are checked at 1, 125 and 250. MAX non-asset streams remain byte-identical and actual resource links are checked; MAX GUI reopening is not claimed and scripts are not executed. Original MTL numerical properties and legitimate notices remain. Earlier public files are reconciled; the full 3MF retains its numerical mesh, palette and build, so its colours may differ from the proposed cover finish.
SCALE AND PRINTING — UNTESTED
No authentic physical scale or source-unit convention is verified. Measure after import and choose a reliable target dimension. Uniform resizing is target length/current length × 100 percent. If a source 1:N scale is independently established, conversion to 1:T uses N/T × 100 percent. Recheck thickness and clearance after resizing. Browser normalization is for display.
No physical print, watertightness certification, support plan, fit, strength or rolling mechanism has been tested. Check open edges, overlapping shells, normals and minimum walls at the intended size, especially mirrors, grille bars, body-panel edges, pillars and wheel details. Repair, thicken or cut a duplicate and trial a fragile section. Conditional starting layers may be resin 0.03–0.05 mm or FDM 0.12–0.20 mm where printer, material and geometry permit; these are untested suggestions. Plan accessible supports, remove them gently and test primer, adhesive and thin paint coats on samples.
RIGHTS
Free CC0 publication follows the uploader's express redistribution authorization. Original authorship is not claimed. Necessary technical identifiers and legitimate notices remain; opaque filenames do not guarantee that a design or geometry cannot be recognized.
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