Model information
Description
OVERVIEW
A complete low two-door classic sports coupe with four wheels, wedge nose, fitted roof panel, mirrors, glazing, grilles, lamps and interior details. Original FBX independently reopens with 147 meshes and 856,582 triangles. OBJ independently reopens with 147 meshes and 855,898 triangles. These scene objects are not a verified count of printable parts; native variants remain independent.
PROPOSED FINISH AND IMAGE
Proposed red body, black tyres and trim, dark glazing, metallic wheels and chrome accents; native FBX lamp and emblem image details retained. The actual complete source geometry is assembled and upright, with wheels below the body. A common rigid rotation and uniform display normalization position the entire scene; components are not individually rearranged. Source vertices, UVs and numerical face material assignments remain exact. Private presentation shaders provide the proposed finish; factory colour accuracy is not certified.
The cover keeps the correct FBX bitmap variants. Five JPG basenames have different contents in OBJ/maps: these stay distinct and correctly linked. Native shading and the retained 3MF palette may differ from the cover.
Blender renders the actual vehicle and illustrative board. Local-PC AI supplies only an empty workshop background; original opaque vehicle/board pixels and alpha edges remain intact. This is an AI-assisted illustration, not a photograph of a physically printed build. The board is scenery, not a supplied printable part.
FILES, VARIANTS AND DEPENDENCIES
The ZIP preserves 3DS, C4D, COLLADA DAE, FBX, LWO, MAX, MTL and OBJ, including both distinct MAX scenes and all 18 associated original JPG/PNG images. An additional C4D copy has working opaque bitmap links; the authoritative original C4D is retained byte-exact under a new filename. Extract all resources together and keep relative opaque names unchanged. The source reference photograph stays private. An English guide, CC0 notice and integrity index are included.
FBX/OBJ independently reopen with equal geometry, UVs, smoothing, numerical face assignments, hierarchy and sampled transforms. FBX has no animation actions. The MTL retains its numerical properties and all nine image directives, including exact bump multiplier options. Both MAX variants keep every non-asset compound stream byte-identical. Their registered image paths resolve to the correct source variants. Five absent editor/material bitmaps have explicit neutral technical fallbacks; these are newly generated diagnostics, not recovered original artwork. MAX GUI, renderer/plugin equivalence and recovered missing appearance are not claimed. Source scripts are not executed.
3DS, LWO and COLLADA independently reopen with equal numerical geometry, UVs, materials and actual image-content bindings. COLLADA retains version 1.5, unit and authorship metadata, numerical text and closed ID references. The linked C4D reopens with 147 meshes, 523,539 points, 855,910 triangulated faces and 22 materials. Its six image parameters resolve to original supplied PNGs. SDK saving adds 18 zero-valued illumination defaults; all other inspected numerical geometry, UVs, normals, selections, links and transforms remain exact. The original C4D preserves unknown payloads; full GUI/render equivalence is not claimed and the SDK is not distributed.
The retained full coloured 3MF keeps 147 meshes, 856,582 triangles, palette and build. Its 150 mm maximum span is a viewing normalization, not a verified physical scale. A reduced browser preview is separate. All previous native/resource variants are reconciled before replacement.
SCALE AND PRINTING - UNTESTED
No authentic vehicle scale or original unit convention is certified. Measure after import and choose a reliable target size. Uniform resizing is target length/current length times 100 percent. Only if source scale 1:N is established, conversion to 1:T uses N/T times 100 percent. Recheck thickness and clearances after resizing.
No physical print, watertightness certification, support plan, assembly fit or rolling mechanism has been tested. Inspect open boundaries, overlapping shells, normals, thin pillars, mirrors, grille details, wheel spokes and glazing edges at final size. Surface texture detail may have no physical relief. Repair, thicken or split a duplicate and trial a fragile section. Conditional starting layers may be resin 0.03-0.05 mm or FDM 0.12-0.20 mm where printer, material, geometry and size permit; these are untested suggestions. Test support removal, adhesives, primer and thin paint coats on samples.
RIGHTS
Free CC0 publication follows express uploader redistribution authorization. Original design authorship is not claimed. Legitimate notices and necessary technical identifiers remain; opaque filenames do not guarantee unrecognizable geometry.
#SportsCoupe #VehicleModel #Miniature #Diorama #ScaleModel #3DPrinting #NativeScene #CC0
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