Model information
Description
OVERVIEW
This fictional single-cockpit rotorcraft combines a glazed forward cabin, a slender tail boom, paired fan nacelles, short lateral surfaces, tail fins and landing skids. It is intended for digital scene work, modelmaking and miniature display. The cover shows the supplied geometry assembled, upright and painted in a proposed olive finish. No pilot figure has been invented or added. No operating mechanism, flight capability or tested physical assembly is supplied.
DOWNLOAD CONTENTS
The complete archive preserves all 110 distinct source resources: OBJ geometry, Poser CR2 figures, MC6 materials, PZ2 poses, DAZ DS/DSA scripts, DSX metadata, a legacy DAZ scene, 27 DSO caches, 44 DSV resources, original image maps and supporting documents. Companion thumbnails and opaque dependency aliases are included deliberately. Preserve the Content folder structure. Required native rig and material binding identifiers and necessary notices remain. Opaque filenames do not make the geometry or technical identifiers unrecognizable.
The material companion archive provides a derived OBJ/MTL import bridge, its supplied bitmap maps, the static 3MF display edition and the extensive English guide. The source OBJ did not include a separate MTL library; the bridge translates inspected top-level Poser material values and map references. It is an additional convenience file, not a recovered original MTL or identical native shader rendering. Original geometry coordinates, polygon groups, UVs and material bindings are retained in the separately available source OBJ.
STATIC DISPLAY AND DIMENSIONS
The new static edition contains 19 physical mesh components and 201,591 triangles in their assembled relative placement. Four transient shader-effect materials covering 912 triangles are excluded only from this derivative. The full OBJ and native resources retain those effect surfaces and maps. The 3MF uses flat illustrative colours; detailed original maps remain in the native and companion packages. The cover's board and workshop are illustration scenery.
Original physical units and real-world scale are unverified. The static edition is uniformly sized to 300 mm along its longest dimension, approximately 174.925 x 300 x 106.872 mm overall. This is a chosen display size, not a verified 1:N scale. Resize using target length divided by current length multiplied by 100. Recheck feature sizes, supports and clearances after resizing. No particular 1:32, 1:48 or 1:72 scale is claimed.
NATIVE COMPATIBILITY
The renamed resource set was compared with retained originals. All 538 inspected file-reference fields resolve to supplied resources. Binary path edits retain their field lengths and all bytes outside declared paths. Original rig IDs, scene values and unknown binary payloads remain. Scripts were inspected as data and were not executed. Four references to an application-supplied help icon remain; that UI resource is not a vehicle texture. The legacy binary scene has not been reopened in DAZ Studio, so native application compatibility is not certified. Extract the Content root together and map it as a content library in compatible software. Do not rename individual caches or paired thumbnails independently.
PRINTING AND FINISHING - UNTESTED
Inspect full geometry in a slicer or mesh checker before fabrication. Check open boundaries, intersecting shells, disconnected parts, zero-thickness surfaces, canopy thickness and fine details. Take particular care with the skids, fan blades, tail edges and projecting decorative equipment. Digital scene surfaces may need thickening, joining or support planning on a working copy. Component counts do not establish separate printable parts or assembly fit. No verified tolerances, nozzle, resin exposure, layer height, supports, material consumption or print time are provided. Choose settings for your equipment and print a representative detail sample first.
Test primer and paint on a sample, mask the canopy carefully and protect fine panel details during sanding. The olive finish is illustrative, with original texture detail retained in the render; it is not an official livery or a measured historical paint match. The cover combines a local Blender geometry render with an empty workshop background generated by local PC ComfyUI AI. The AI background does not redraw the vehicle. This is an illustration, not a photograph of a physical print.
RIGHTS
Published free by Tomas Piernas under CC0 according to the uploader's explicit authorization covering redistribution. This is the uploader's rights declaration, not a claim that each source document originally carried CC0. Necessary notices are retained. Original design authorship is not claimed. Printing, flight performance, fit, original scale and native DAZ application reopening remain unverified.
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