Ficha del modelo · para tu taller
Vehículos y transporte
Olive Twin-Engine Aircraft - Native Scenes and Colour Display
Autoría, licencia y procedencia
- Autor original
- Original design authorship not claimed
- Cuenta publicadora
- Tomás Piernas
- Licencia
- CC0 · Dominio público · Texto completo
- Disponibilidad
- Paquete gratuito alojado en MESHOPIA
- Contenido anunciado
- 2 archivos · 3MF · ZIP
- Fuente declarada
- MESHOPIA collection
Consulta las condiciones de la licencia en la ficha original. Esta hoja no sustituye su texto ni concede acceso a archivos o derechos adicionales.
Documentación para tu proyecto
- Manual de montaje
- No identificado en el listado
- Lista de componentes
- No identificado en el listado
Agrupación por nombre de archivo, sin comprobar su contenido. Los enlaces llevan al listado público del modelo; esta hoja no incluye los documentos ni concede acceso a descargas de pago.
Antes de fabricar: confirma componentes adicionales, electrónica, herramientas, escala y puntos de montaje con el autor. Una lista de componentes no acredita que el conjunto haya sido montado o probado.
Preparación de impresión
- Estado de impresión
- No comprobado
Descripción publicada
OVERVIEW
An assembled twin-engine propeller-aircraft display subject with a high wing, box-shaped fuselage, twin vertical tail surfaces, cockpit windows, existing landing gear and two propellers. The original native scene and OBJ contain 19,007 triangles. The retained coloured 3MF also contains 19,007 triangles and keeps its original geometry, material palette and build data. This is a static miniature subject; no flight capability or working mechanism is certified.
APPEARANCE AND IMAGES
The illustration renders the complete retained 3MF with its existing olive, grey, dark and red palette. These colours are a quantized display representation of the supplied appearance, not a claim that the native diffuse bitmap is reproduced at full texture resolution. Native UV coordinates and all four original appearance maps remain separately available. Fine texture lettering, panel lines and shading details may have no corresponding raised geometry. Inspect the mesh before expecting them in a physical print.
A matte presentation shader is proposed for the cover. Local Blender renders the real retained triangle mesh and its palette; local-PC ComfyUI/Qwen supplies only the workshop background. Verified masks preserve the aircraft and illustrative board pixels. The board is scenery, not a downloaded component or a verified support design. The image is an AI-assisted illustration, not a photograph of a physical build. Image AI has not redesigned the aircraft geometry.
FILES AND NATIVE PRESERVATION
The archive contains the native ASCII FBX, MAX, original OBJ, separate MTL, all four original JPG appearance maps and the retained coloured 3MF. Public filenames and linked texture paths use opaque identifiers. Keep the linked resources together. The MTL remains available with its supplied diffuse-image binding; some bare OBJ viewers require manual material assignment.
The FBX remains in its original ASCII format. Its numerical tokens and non-string syntax are preserved, including scene connections and native data. Independent ufbx reopening compares mesh coordinates, indices, normals, UVs and colours. No model scripts are executed. Native material values and hierarchy connections are additionally protected by the unchanged numerical/syntax proof.
Original and renamed OBJ meshes, and the OBJ in the earlier public ZIP, independently reopen with identical geometry, UVs and transforms. The earlier FBX numerical payload and MAX non-asset streams match the retained originals. Original and earlier material-library values bind byte-identical image content. MAX resource paths are relinked while all non-asset compound-document streams and legitimate notices remain intact; a 3ds Max GUI reopening is not claimed.
Cambios declarados respecto al original
Prepared for display and download. No physical print has been certified.