Model sheet · for your workshop
Vehicles and transport
Olive Twin-Engine Aircraft - Native Scenes and Colour Display
Authorship, licence & source
- Original author
- Original design authorship not claimed
- Publishing account
- Tomás Piernas
- Licence
- CC0 · Public domain · Full terms
- Availability
- Free package hosted by MESHOPIA
- Listed contents
- 2 files · 3MF · ZIP
- Declared source
- MESHOPIA collection
Read the licence terms on the original listing. This sheet does not replace those terms or grant file access or additional rights.
Project documentation
- Assembly manual
- Not identified in the file list
- Bill of materials
- Not identified in the file list
Grouped by filename, without inspecting contents. Links lead to the public model listing; this sheet does not include the documents or grant access to paid downloads.
Before making: confirm additional parts, electronics, tools, scale and mounting points with the creator. A bill of materials does not establish that the assembly has been built or tested.
Print preparation
- Print status
- Not verified
Published description
OVERVIEW
An assembled twin-engine propeller-aircraft display subject with a high wing, box-shaped fuselage, twin vertical tail surfaces, cockpit windows, existing landing gear and two propellers. The original native scene and OBJ contain 19,007 triangles. The retained coloured 3MF also contains 19,007 triangles and keeps its original geometry, material palette and build data. This is a static miniature subject; no flight capability or working mechanism is certified.
APPEARANCE AND IMAGES
The illustration renders the complete retained 3MF with its existing olive, grey, dark and red palette. These colours are a quantized display representation of the supplied appearance, not a claim that the native diffuse bitmap is reproduced at full texture resolution. Native UV coordinates and all four original appearance maps remain separately available. Fine texture lettering, panel lines and shading details may have no corresponding raised geometry. Inspect the mesh before expecting them in a physical print.
A matte presentation shader is proposed for the cover. Local Blender renders the real retained triangle mesh and its palette; local-PC ComfyUI/Qwen supplies only the workshop background. Verified masks preserve the aircraft and illustrative board pixels. The board is scenery, not a downloaded component or a verified support design. The image is an AI-assisted illustration, not a photograph of a physical build. Image AI has not redesigned the aircraft geometry.
FILES AND NATIVE PRESERVATION
The archive contains the native ASCII FBX, MAX, original OBJ, separate MTL, all four original JPG appearance maps and the retained coloured 3MF. Public filenames and linked texture paths use opaque identifiers. Keep the linked resources together. The MTL remains available with its supplied diffuse-image binding; some bare OBJ viewers require manual material assignment.
The FBX remains in its original ASCII format. Its numerical tokens and non-string syntax are preserved, including scene connections and native data. Independent ufbx reopening compares mesh coordinates, indices, normals, UVs and colours. No model scripts are executed. Native material values and hierarchy connections are additionally protected by the unchanged numerical/syntax proof.
Original and renamed OBJ meshes, and the OBJ in the earlier public ZIP, independently reopen with identical geometry, UVs and transforms. The earlier FBX numerical payload and MAX non-asset streams match the retained originals. Original and earlier material-library values bind byte-identical image content. MAX resource paths are relinked while all non-asset compound-document streams and legitimate notices remain intact; a 3ds Max GUI reopening is not claimed.
Declared changes from the original
Prepared for display and download. No physical print has been certified.