Ficha del modelo · para tu taller
Vehículos y transporte
Grey Twin-Fin Jet - Native Scenes and Display Model
Autoría, licencia y procedencia
- Autor original
- Original design authorship not claimed
- Cuenta publicadora
- Tomás Piernas
- Licencia
- CC0 · Dominio público · Texto completo
- Disponibilidad
- Paquete gratuito alojado en MESHOPIA
- Contenido anunciado
- 2 archivos · OBJ · ZIP
- Fuente declarada
- MESHOPIA collection
Consulta las condiciones de la licencia en la ficha original. Esta hoja no sustituye su texto ni concede acceso a archivos o derechos adicionales.
Documentación para tu proyecto
- Manual de montaje
- No identificado en el listado
- Lista de componentes
- No identificado en el listado
Agrupación por nombre de archivo, sin comprobar su contenido. Los enlaces llevan al listado público del modelo; esta hoja no incluye los documentos ni concede acceso a descargas de pago.
Antes de fabricar: confirma componentes adicionales, electrónica, herramientas, escala y puntos de montaje con el autor. Una lista de componentes no acredita que el conjunto haya sido montado o probado.
Preparación de impresión
- Estado de impresión
- No comprobado
Descripción publicada
OVERVIEW
A compact low-polygon jet display model with swept wings, twin tail fins, a single engine outlet, cockpit surfaces and the supplied external-store shapes. The complete inspected source consists of three mesh objects and 14,466 triangles. The illustrated pose is upright and assembled, with no extended landing gear shown. It is presented as a static miniature on a display board, not a flight-ready aircraft or a tested mechanical assembly.
APPEARANCE AND GEOMETRIC DETAIL
The cover retains the supplied grey body texture, markings and source shapes. A dark opaque presentation finish is applied to the existing glass surfaces; no transparent openings, new cockpit interior or extra aircraft geometry is invented. The low-polygon silhouette and source mesh structure are preserved. Fine panel lines, lettering, highlights and other visible details may be bitmap information rather than raised or recessed printable geometry. Inspect the actual mesh and slicer preview before expecting textured details to survive physical printing.
DOWNLOAD FORMATS AND RESOURCES
The package retains the native FBX and MAX, the original linked OBJ/MTL and all nine supplied bitmap maps. The previously published separate OBJ remains available as its own representation. FBX and original OBJ independently reopen with three mesh objects and 14,466 triangles each. Every renamed representation is compared against its own source; a scene mesh count is not a certified breakdown of independently printable kit parts. The full native formats and original bitmap data remain available in the complete archive.
MATERIAL PATHS AND NATIVE PRESERVATION
The original material library retains its numerical shading values and texture associations. Its absolute texture paths containing spaces are replaced as complete paths with actual included opaque filenames. The two diffuse maps are checked by reopening the final flat FBX and OBJ package; all nine original images remain byte-identical, including normal and auxiliary maps not automatically used by every reader. Ambient-map support varies between importers. FBX geometry, UV arrays, material indices, hierarchy and world transforms are preserved. MAX copies preserve all non-asset compound-document streams, including geometry, materials, scripts and legitimate source notices. Native scripts were not executed and a 3ds Max GUI reopening is not claimed.
RESOURCE LIMITS AND SCALE
The native MAX scene references Autodesk UV_Checker.png, which was not supplied in the original collection. Its necessary technical installation reference is retained and no replacement is represented as an original source map. No physical fabrication units, measured dimensions, original scale or historical aircraft variant have been verified. The browser derivative is uniformly normalized for viewing. Measure the retained full source before choosing a physical size. Uniform resizing uses target dimension divided by current dimension multiplied by 100. For a documented original 1:N scale and target 1:T, use N/T multiplied by 100. Recheck thin features and clearances after every scale change.
Cambios declarados respecto al original
Prepared for display and download. No physical print has been certified.