Model sheet · for your workshop
Vehicles and transport
Grey Delta-Wing Jet - Native Scenes and Display Models
Authorship, licence & source
- Original author
- Original design authorship not claimed
- Publishing account
- Tomás Piernas
- Licence
- CC0 · Public domain · Full terms
- Availability
- Free package hosted by MESHOPIA
- Listed contents
- 4 files · OBJ · ZIP
- Declared source
- MESHOPIA collection
Read the licence terms on the original listing. This sheet does not replace those terms or grant file access or additional rights.
Project documentation
- Assembly manual
- Not identified in the file list
- Bill of materials
- Not identified in the file list
Grouped by filename, without inspecting contents. Links lead to the public model listing; this sheet does not include the documents or grant access to paid downloads.
Before making: confirm additional parts, electronics, tools, scale and mounting points with the creator. A bill of materials does not establish that the assembly has been built or tested.
Print preparation
- Print status
- Not verified
Published description
OVERVIEW
A complete delta-wing jet miniature with forward canards, tandem cockpit surfaces, twin exhausts, extended landing gear and the supplied external stores. The inspected 147-mesh source arrangement is upright and assembled. The finished-miniature illustration retains the grey source textures, roundels, panel detail and existing markings. Dark opaque paint on the existing glass surfaces is an illustrative presentation override; no transparent openings, new cockpit interior or extra aircraft components were added. This is a static display subject, not a tested flying model.
DOWNLOAD FORMATS AND VARIANTS
The package retains the native FBX and MAX, the linked OBJ/MTL, all 51 original bitmap-map resources and both previously published OBJ alternatives. The FBX independently reopens with 147 surface meshes and 1,073,837 triangles. The original OBJ independently reopens with 147 meshes and 1,073,792 triangles. Each representation is checked against its own source; the small triangulation difference does not justify discarding either variant. Imported mesh objects are scene components, not a certified breakdown of printable parts.
TEXTURES AND MATERIAL LINKS
The original supplied material library is retained with its numerical shading values, texture associations and legitimate exporter notice. Complete absolute bitmap paths containing spaces are replaced with actual included opaque filenames. All 51 original maps are retained byte for byte, including colour, normal and auxiliary resources not necessarily connected by a particular importer. The inspected FBX and OBJ use thirteen diffuse bitmap resources. Original material bindings remain in the downloadable native formats; the cover alone uses the disclosed dark opaque glazing finish. Reader support for ambient maps and native shaders can vary.
NATIVE PRESERVATION AND RESOURCE LIMITS
FBX numerical geometry, UV arrays, material indices, hierarchy and world transforms are preserved and independently compared after relinking. MAX copies preserve all non-asset compound-document streams, including scene geometry, materials, scripts and source notices. Only reviewed typed resource paths change. Native scripts were not executed and reopening in the 3ds Max GUI is not claimed. The source collection did not supply the referenced Autodesk UV_Checker.png installation image. A documented generated diagnostic checker is included as a derivative; it is not an original texture or recovered aircraft paint map. Source photographs are replaced in the public package by the new local-PC AI illustration; originals remain unchanged.
SCALE AND DIMENSIONS
No reliable physical scale, fabrication units, manufacturing dimensions or historical variant identification have been verified. The OBJ and FBX use different coordinate magnitudes. Measure the full source fuselage, wingspan and landing gear before choosing units or combining representations. The browser copy is normalized for viewing and does not establish printing size. To resize uniformly, divide target dimension by current dimension and multiply by 100. For an independently documented original 1:N scale and target 1:T, use N/T multiplied by 100. Recheck thin edges and clearances after resizing.
Manufacturing & assembly notes
Untested source geometry. Confirm slicer units, manifoldness, intersecting surfaces and fine-feature thickness. The upright display OBJ is normalized for visualization; use full-resolution source geometry in the corrected package for fabrication checks. No verified physical scale, print settings, assembly fit or flight capability is claimed.
Declared changes from the original
Prepared for display and download. No physical print has been certified.