Model sheet · for your workshop
Vehicles and transport
Blue Wide-Body Performance Coupe - Native Scenes and Display Models
Authorship, licence & source
- Original author
- Original design authorship not claimed
- Publishing account
- Tomás Piernas
- Licence
- CC0 · Public domain · Full terms
- Availability
- Free package hosted by MESHOPIA
- Listed contents
- 2 files · 3MF · ZIP
- Declared source
- MESHOPIA collection
Read the licence terms on the original listing. This sheet does not replace those terms or grant file access or additional rights.
Project documentation
- Assembly manual
- Not identified in the file list
- Bill of materials
- Not identified in the file list
Grouped by filename, without inspecting contents. Links lead to the public model listing; this sheet does not include the documents or grant access to paid downloads.
Before making: confirm additional parts, electronics, tools, scale and mounting points with the creator. A bill of materials does not establish that the assembly has been built or tested.
Print preparation
- Print status
- Not verified
Published description
OVERVIEW
A complete wide two-door coupe with an enclosed cabin, long vented hood, rear spoiler, four road-wheel assemblies and detailed grille and lamp surfaces. The independently reopened FBX contains 85 surface meshes and 644,246 triangles; the original OBJ contains 85 meshes and 644,246 triangles. Scene objects are not a verified count of printable parts. Both representations remain available independently.
FINISH AND ILLUSTRATION
Proposed blue body, charcoal hood, dark cabin and roof glazing, black tyres and metallic details use the existing geometry and material assignments. Unsupported native procedural maps receive explicit private preview shader substitutes; original shader reproduction is not claimed. This proposed livery is not factory-verified. Original geometry, UVs, face material assignments and relative component positions remain intact. The complete vehicle is upright; only a common rigid orientation and uniform display scale are applied. Original files stay unchanged.
FILES AND DEPENDENCIES
The download preserves original FBX, MAX, OBJ, MTL and static BLEND resources, the earlier full coloured 3MF, this English guide and CC0 notice. Public filenames use opaque identifiers; keep linked resources together. Legitimate notices and MTL numerical properties remain. The two supplied TGA reflection exports are byte-identical. The original MTL references a third reflection export that was absent; an explicitly new neutral reflection image closes that reference without claiming recovered artwork. An earlier adaptation instead reused the first original reflection map for that slot. Its distinct OBJ/MTL pair is preserved separately, with the earlier binding intact.
The native MAX references an absent diagnostic checker. A newly generated technical checker is supplied and relinked; it is not original artwork or the cover finish. Non-asset MAX streams remain byte-identical. MAX graphical-editor reopening is not claimed and scripts are not executed.
All three original 3ds Max procedural maps remain in the FBX with their original parameters and empty file-path fields; they are not missing external bitmaps. Blender cannot reproduce those procedural shaders directly, so the cover uses proposed preview finishes. Original FBX/OBJ geometry, UVs, material indices, smoothing and transforms independently compare exactly after relinking. FBX world matrices are checked at frames 1, 125 and 250; all 85 original animation actions are retained. The separate original BLEND remains static and independently reopens with exact geometry, material graphs, decoded pixels and hierarchy. The full 3MF keeps its exact numerical mesh, palette and build structure. These checks do not certify a functioning physical mechanism or identical shading in every application. Source reference images stay private.
Declared changes from the original
Prepared for display and download. No physical print has been certified.