Ficha del modelo · para tu taller
Vehículos y transporte
Blue Open Roadster - Original OBJ and STL
Autoría, licencia y procedencia
- Autor original
- Original design authorship not claimed
- Cuenta publicadora
- Tomás Piernas
- Licencia
- CC0 · Dominio público · Texto completo
- Disponibilidad
- Paquete gratuito alojado en MESHOPIA
- Contenido anunciado
- 2 archivos · STL · ZIP
- Fuente declarada
- MESHOPIA collection
Consulta las condiciones de la licencia en la ficha original. Esta hoja no sustituye su texto ni concede acceso a archivos o derechos adicionales.
Documentación para tu proyecto
- Manual de montaje
- No identificado en el listado
- Lista de componentes
- No identificado en el listado
Agrupación por nombre de archivo, sin comprobar su contenido. Los enlaces llevan al listado público del modelo; esta hoja no incluye los documentos ni concede acceso a descargas de pago.
Antes de fabricar: confirma componentes adicionales, electrónica, herramientas, escala y puntos de montaje con el autor. Una lista de componentes no acredita que el conjunto haya sido montado o probado.
Preparación de impresión
- Estado de impresión
- No comprobado
Modelismo y compatibilidad
- Familia de vehículo
- Coches, crawlers y todoterreno
- Tipo de proyecto
- Maqueta estática
Las escalas y compatibilidades son las publicadas. Cambiar la escala puede alterar tolerancias, encajes y herrajes.
Descripción publicada
OVERVIEW
An open two-seat classic roadster with a long curved bonnet, low oval grille, four wire-spoke wheels, separate windscreen, small mirrors, sculpted wings, visible cockpit and rear deck. The original OBJ independently reopens as 44 surface objects containing 579,886 triangles. The separately supplied STL also contains 579,886 triangles. Scene groups are not a verified count of printable parts. The two formats are preserved independently rather than silently replaced by a viewing mesh.
PROPOSED FINISH
The illustration proposes a glossy blue body, brown seats, dark tyres and glazing, metallic wire-spoke wheels and contrasting chrome fittings. Original OBJ material-role labels guide this editorial finish. The original MTL library is missing, so these are proposed shaders and colours, not a reconstruction of original factory paint or source bitmap bindings. Original geometry, UVs, numerical normals, material assignments and component relationships remain intact.
DOWNLOADS AND RESOURCE PRESERVATION
The standalone STL keeps every original facet, vertex, normal and attribute byte; only its optional header changes. The complete ZIP contains the original OBJ representation under an opaque filename, that complete STL, a relinked material fallback, three supplied associated PNG artwork resources, this English guide, an inventory, a CC0 notice and the new illustration. Keep the OBJ and its opaque MTL file together after extraction.
The earlier generated neutral MTL is retained with its numerical properties and one-to-one material aliases. It is explicitly a derived fallback because the original MTL is absent. It is not presented as recovered source paint. Its OBJ library link and all 19 material references are verified. The three original artwork files include separate instrument, tyre-sidewall and badge graphics; their bytes and pixels remain unchanged. Their original shader/UV associations are unavailable and are not invented. A bitmap or smooth shader may show detail that has no physical relief in a print.
The renamed OBJ independently reopens with equal vertex coordinates, polygon topology, UV layers, smoothing, material indices and world transforms. Original numerical OBJ geometry and normal directives remain unchanged. The earlier public archive OBJ has been compared with the retained original geometry. Every earlier source image is matched to an original file; three reference images remain privately preserved. Original corpus resources remain untouched. The browser uses a separate bounded viewing derivative, while full downloadable geometry remains available.
SCALE AND PRINTING — UNTESTED
No authentic physical scale, original unit convention or reliable real-world dimension has been established. Browser normalization is a viewing choice, not a verified millimetre measurement. Measure the imported geometry and choose a reliable target dimension before fabrication. Uniform resizing is target length divided by current length multiplied by 100 percent. If an original 1:N scale is independently verified, conversion to 1:T uses N/T multiplied by 100 percent.
Cambios declarados respecto al original
Prepared for display and download. No physical print has been certified.